![]() For example, releasing the girl right before ejaculation so she gets a facial will make her talk about being deepthroated too deep, then about the man about to come, and finally about the facial she just got - five seconds too late. Making the game give priority to the unused lines should solve the problem.Īnd finally, there is no priority between various actions, which causes coherency and continuity issues. Even if you put ten lines for a single action, only two lines will be repeated again and again. Third, the lines have a huge tendency to repeat too much. Second, the number of maximum lines displayed per action should be limited to maximum two, so the girl doesn't say four or five lines about successively sucking, deepthroating, being held down and vigorously forced. I've been toying around with the dialogue for a while now, and though it's a great feature, it still has its problems.įirst of, it happens a lot that the lips move way before or way after the actual line. 1 hand on him the other on her leg Reply Delete It's outside the scope inherent in the name but thoughts on different hand positions for him and her to a "jerking" position. May skirt around messing with the layers too much. Layering probably prevents this now but perhaps swap the appearance of the dick going either in front or behind her face to against her forehead (for her to lick the underside) or under her chin. I believe at least one flash game has the dick go stay outside her mouth and against her face when it's outside bounds of entering her mouth. May of been discussed, a way to get around the bukkakes mode dick snap to force the dick into her mouth at a certain position. ![]() "Don't push me so deep" doesn't really work when it's set to "self auto." Variations of dialog based on "auto" setting. Overrides of some sort perhaps for multiple "can't take it any deeper" type dialogs or "are you close" during/after ejaculation. Figure texture is out due to the scaling but transparency mixed with potentially a border could pass most of the material effect for those fabrics.ĭialog stacking may of been mentioned before. any chance of alpha transparency on the gloves or bra like for the socks. To help keep track of your custom dialogue, you can set the name that appears on the modding menu by writing dialogue_name:"Your name" You can add optional text into the replacement, like: *Hello YOU, *, and the extra text inside the asterisks will be ignored if the user hasn't entered a name. ![]() ![]() *FINISHES* will insert how many times he's "finished" (once, twice, three times, etc.) Insert the character's names by writing *ME*, *MY*, *YOU* and *YOUR*. Ignore every line of the default type by writing type:"CLEAR" (This will make more sense if you look at the exported dialogue.)Īdd lines to the different types of dialogue by writing type:"Your line." I'll write a proper tutorial this weekend, but for now here's a rough guide. #SDT DIALOGUE PACKS HOW TO#I'll do more testing and tweaking and add some custom dialogue for the in built characters, then release another update at the end of this weekend.ĭialogue export will list all of the default dialogue as well as any custom dialogue, so that you can get a rough idea of how to write your own file, and see what the different dialogue "type" names are. I missed the last weekend's update because I was hoping to release this then, but it needed a lot more work to be ready (I haven't had much time to test either, so this version's probably still quite buggy). This version has dynamic dialogue, custom dialogue import and export using text files, and an optional name (on the custom menu) which will be inserted into dialogue lines. I've made the default dialogue as neutral as possible, so that it doesn't seem too out of place for most characters, but any feedback or suggestions would be very helpful. ![]() #SDT DIALOGUE PACKS DOWNLOAD#DL v1.8b: SuperDeepthroat1_8b.swf See Download page for latest DL link.ĭialogue is off by default, go to the options menu to turn it on. ![]()
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